OrbeVR is a handheld, concave, spherical, perspective-corrected display presented at Siggraph 2017 Emerging Technologies.
Multiple calibrated pico-projectors mounted inside the spherical display provide a seamless backprojected display.
Optical tracking to render perpective corrected image, and active shutter glasses to provide 3D depth cues.
OrbeVR supports traditional interaction techniques and direct manipulation. Full integration with Unity game engine.
Olavo Belloc, Celso Kurashima, Roseli de Deus Lopes,
André Montes, Eduardo Z. Borba and Marcelo Zuffo
Marcio Almeida, Douglas Santos, Mario Nagamura, Allan A. Santos, Diego R. de Souza, Daniel Quandt, Claudio Silva