How new technologies can help researchers working in archaeological sites? And which benefits can we have from the massive digital data collected by devices like a Laser Scanner, Drones and High-Resolution cameras?
This work presents a fully immersive virtual environment that simulates the brazilian archaeological site of Itapeva, in Sao Paulo. To create a virtual model relevant for archaeological research it was developed a 3D realistic experience. All the data from the physical space were collected with technological equipments (laser scanner, photogrammetry and 360° videos). To provide an immersive feeling when exploring the virtual reality the user was allowed to visualize the aesthetics elements through a head-mounted display and to navigate using 3D input devices. Throught a sophisticated simulation the illusion of presence in the archaeological site was stimulated in the user who could explore its landscapes in a non-destructive way.
Eduardo Z. Borba, Marcio C. Cabral, Marcelo K. Zuffo, Roseli D. Lopes, Regis Kopper
Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of Sao Paulo - Duke University
Gabriel Roque, Luiz Paulucci, Mario Nagamura
Caverna Digital - LSI EP/USP
This work has been funded by FAPESP with support of Museum of Archaeology and Ethnology from University of Sao Paulo.
Prof. Dr Marcelo Zuffo